VanguardSERAVETH
The Dawnblade
She swore her oath to a sun that no longer rises, so she carries one on her back instead.
An Original Fantasy Online RPG
Chronicles of the Sundered Sky
“The Veil is torn. The gods are silent.
You are what answers.”
Chapter Zero: The Sundering
For ten thousand years the Veil hung above Eryndor, a lattice of living light woven by the Six Architects to keep the Dark Between from the world. Empires rose beneath its glow and never once asked what it held back. Then, in a single breathless night, the Veil shattered. Its shards fell as burning rain, and where they touched mortal flesh, they did not kill. They chose.
You are Veilbound: marked by a splinter of dead divinity, able to wield the Disciplines of a broken age. Kingdoms court you. Cults hunt you. Skyships chase the falling glass across three continents, and every shard that lands rewrites the war.
And beneath the ruined throne of the world, the first of your kind is waking. The Hollow King gave his soul to the Dark Between and was crowned by it. He believes the world is a wound, and he intends to close it, with everyone still inside.
The Marked
Every shard chooses differently. Steel, storm, shadow, or stone: your Discipline is not a class you pick. It is a wound you learn to wield.
Four of the six Disciplines, recovered from the Ledger of the Dawn
VanguardThe Dawnblade
She swore her oath to a sun that no longer rises, so she carries one on her back instead.
ArcanistThe Stormcaller
The storm that broke the Veil still argues inside him. Mostly, he wins.
AssassinThe Shadowdancer
Her shard fell into a place with no light. She went in after it. Only one of them came out changed.
BulwarkThe Runewarden
Mountains do not kneel. He is simply the first one that learned to walk.
Announcement Trailer
Cinematic announcement teaser · Best experienced with sound

REGION I
The last radiant city, coiled around a spire of Veil-crystal that refuses to die. Its dawn bells still ring on schedule, because the day they stop, everyone will know the war is lost. Politics here are sharper than any blade you'll carry.
Capital · Sanctum · Player Markets
REGION II
Where the largest shard fell, the desert turned to black glass in a single scream of light. Now molten seams glow beneath the surface like the world's exposed veins, and shard-hunters cross it anyway, because fortunes fall from the sky here.
Open PvP · Shardfall Events · World Bosses
REGION III
The forest drank the falling light and began to dream. Its roots hum lullabies in a dead god's voice, and the wisps that drift between the trunks will lead you to treasure or to teeth, depending on how politely you asked.
Expeditions · Gathering · Hidden ShrinesA Living World
No target-lock training wheels. Dodge, parry, weave and chain Discipline arts in fights where positioning is a weapon.
Weekly node wars and grand sieges. Guilds bleed for territory, tax routes, and the right to ring the dawn bells.
A cinematic main saga written like a novel, with every patch a new chapter in the hunt for the Hollow King.
Claim a fallen island. Build on it. Grow gardens in god-light, and anchor your home anywhere in the open sky.
Smithing, glassbinding, skyfishing, cartography. The economy is player-forged, and the best gear never drops. It's made.
Twenty-four Veilbound against things the Architects buried on purpose. Bring friends. Bring a will.
From the Field
A raw slice from the Emberglass arenas: one Veilbound, one very old golem, and no narrator to save anyone.
Pre-alpha footage captured in-engine · Sound on for full effect