THE VEIL PARTS

VEILBOUND
  • The Sundering
  • Disciplines
  • Trailer
  • World
  • Gameplay
Claim Your Shard
The torn Veil above the floating isles of Eryndor

An Original Fantasy Online RPG

VEILBOUND

Chronicles of the Sundered Sky

“The Veil is torn. The gods are silent.
You are what answers.”

Watch the Trailer Enter Eryndor
Descend
THE VEIL IS TORN ✦ THE GODS ARE SILENT ✦ THE SHARDS HAVE CHOSEN ✦ THE HOLLOW KING WAKES ✦ ERYNDOR REMEMBERS ✦ THE VEIL IS TORN ✦ THE GODS ARE SILENT ✦ THE SHARDS HAVE CHOSEN ✦ THE HOLLOW KING WAKES ✦ ERYNDOR REMEMBERS ✦

Chapter Zero: The Sundering

On the Night of Falling Glass,
the sky learned to bleed.

For ten thousand years the Veil hung above Eryndor, a lattice of living light woven by the Six Architects to keep the Dark Between from the world. Empires rose beneath its glow and never once asked what it held back. Then, in a single breathless night, the Veil shattered. Its shards fell as burning rain, and where they touched mortal flesh, they did not kill. They chose.

You are Veilbound: marked by a splinter of dead divinity, able to wield the Disciplines of a broken age. Kingdoms court you. Cults hunt you. Skyships chase the falling glass across three continents, and every shard that lands rewrites the war.

And beneath the ruined throne of the world, the first of your kind is waking. The Hollow King gave his soul to the Dark Between and was crowned by it. He believes the world is a wound, and he intends to close it, with everyone still inside.

3Continents Adrift
6Disciplines of War
1†Broken Crown
0Gods Left Watching
The Hollow King, crowned by the Dark Between
THE HOLLOW KING First of the Veilbound · Last of the Faithful

The Marked

Choose your Discipline.

Every shard chooses differently. Steel, storm, shadow, or stone: your Discipline is not a class you pick. It is a wound you learn to wield.

Four of the six Disciplines, recovered from the Ledger of the Dawn

Seraveth, the DawnbladeVanguard

SERAVETH

The Dawnblade

She swore her oath to a sun that no longer rises, so she carries one on her back instead.

Might
Aether
Swiftness
Ward
Kaelis, the StormcallerArcanist

KAELIS

The Stormcaller

The storm that broke the Veil still argues inside him. Mostly, he wins.

Might
Aether
Swiftness
Ward
Nyra, the ShadowdancerAssassin

NYRA

The Shadowdancer

Her shard fell into a place with no light. She went in after it. Only one of them came out changed.

Might
Aether
Swiftness
Ward
Torvald, the RunewardenBulwark

TORVALD

The Runewarden

Mountains do not kneel. He is simply the first one that learned to walk.

Might
Aether
Swiftness
Ward

Announcement Trailer

Witness the Sundering.

Sound On

Cinematic announcement teaser · Best experienced with sound

THRONESPIRE ✦ THE EMBERGLASS WASTES ✦ SYLVARIN DEEPWOOD ✦ THE DROWNED CHOIR ✦ HALLS OF THE HOLLOW KING ✦ THRONESPIRE ✦ THE EMBERGLASS WASTES ✦ SYLVARIN DEEPWOOD ✦ THE DROWNED CHOIR ✦ HALLS OF THE HOLLOW KING ✦
Thronespire, the last radiant city

REGION I

THRONESPIRE

The last radiant city, coiled around a spire of Veil-crystal that refuses to die. Its dawn bells still ring on schedule, because the day they stop, everyone will know the war is lost. Politics here are sharper than any blade you'll carry.

Capital · Sanctum · Player Markets
The Emberglass Wastes

REGION II

THE EMBERGLASS WASTES

Where the largest shard fell, the desert turned to black glass in a single scream of light. Now molten seams glow beneath the surface like the world's exposed veins, and shard-hunters cross it anyway, because fortunes fall from the sky here.

Open PvP · Shardfall Events · World Bosses
Sylvarin Deepwood

REGION III

SYLVARIN DEEPWOOD

The forest drank the falling light and began to dream. Its roots hum lullabies in a dead god's voice, and the wisps that drift between the trunks will lead you to treasure or to teeth, depending on how politely you asked.

Expeditions · Gathering · Hidden Shrines

A Living World

Built to be inhabited, not completed.

RELENTLESS ACTION COMBAT

No target-lock training wheels. Dodge, parry, weave and chain Discipline arts in fights where positioning is a weapon.

SIEGE THE SPIRE

Weekly node wars and grand sieges. Guilds bleed for territory, tax routes, and the right to ring the dawn bells.

SAGA-DRIVEN STORY

A cinematic main saga written like a novel, with every patch a new chapter in the hunt for the Hollow King.

SKYSHARD HOUSING

Claim a fallen island. Build on it. Grow gardens in god-light, and anchor your home anywhere in the open sky.

DEEP LIFE SKILLS

Smithing, glassbinding, skyfishing, cartography. The economy is player-forged, and the best gear never drops. It's made.

CROSS-REALM RAIDS

Twenty-four Veilbound against things the Architects buried on purpose. Bring friends. Bring a will.

From the Field

Stolen moments of gameplay.

A raw slice from the Emberglass arenas: one Veilbound, one very old golem, and no narrator to save anyone.

Pre-alpha footage captured in-engine · Sound on for full effect

The Ledger of the Dawn

The shards are still falling.

Write your name in the Ledger and be summoned first when the gates of Eryndor open. Closed alpha begins soon.

Your name is written in the Ledger of the Dawn. Watch the sky.

© 2026 Rift Forge Studios. VEILBOUND, Chronicles of the Sundered Sky, and the Shattered Crown sigil are trademarks of Rift Forge Studios. A work of original fiction. All footage is pre-alpha and not representative of final quality. Rated pending.
Lore Heroes World Alpha
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